We Started With a Simple Question

Why does game UI training feel so disconnected from what players actually experience? That question changed everything for us. Now we're building something different here in Makarska.

From Frustration to Focus

Three years ago, we noticed designers coming out of programs with impressive portfolios but zero understanding of how real players interact with game interfaces. Beautiful mockups that would frustrate actual users within seconds.

So we changed our approach. Instead of teaching design theory first, we start with player psychology. What makes someone tap that button? Why do certain layouts feel intuitive while others create confusion?

Our autumn 2025 cohort reflects this shift. Students spend their first month just playing games and documenting their reactions. Sounds unconventional, but it works.

Interactive design workspace showing mobile game interface prototypes

What Guides Our Teaching

Context Before Craft

You can't design a good shop interface without understanding player motivation at that exact moment in their gaming session. Technical skills come second to contextual awareness.

Real Constraints Matter

Mobile screens are small. Fingers are imprecise. Networks lag. We teach design within these limitations, not despite them. Your work needs to function in reality.

Iteration Is Normal

First versions rarely work well. That's expected and fine. Our programs allocate proper time for testing, feedback, and refinement cycles that mirror actual development.

Who's Teaching This

Portrait of Luka Mirosevic, lead instructor

Luka Mirosevic

Lead Instructor

Spent eight years designing interfaces for mid-tier mobile games before switching to education. Still consults occasionally, which keeps the curriculum current. Big fan of player behavior analytics.

Portrait of Viktor Babic, technical advisor

Viktor Babic

Technical Advisor

Handles the technical implementation side. Helps students understand what's actually feasible within game engines and how design decisions affect performance. Practical knowledge matters here.

Recent Projects From Our Students

Student project showing puzzle game interface design
Puzzle game menu system designed during winter 2024 intensive
Mobile RPG inventory interface created by student
RPG inventory redesign from our March 2025 workshop
Action game HUD layout student work
Action game HUD created during collaborative sprint